Oculus

Oculus

Size/Type: Medium Undead
Hit Dice: 2d12 (13 hp)
Initiative: -1
Speed: 30 ft.
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/ +2
Attack: Slash +1 melee (1d4 +1)
Full Attack: Slash +1 melee (1d4 +1)
Special Attacks: None
Special Qualities: Spell-like Abilities, Undead Immunities
Saves: Ref -1, Will +3
Abilities: Str 12, Dex 8, Wis 10, Cha 1
Skills: Spot +2, Listen +2
Feats: Alertness
Environment: any evil
Organization: solitary, pair, squad (4 or more with zombies or other undead)
Challenge Rating: 1/3
Treasure: half standard
Alignment: Neutral Evil
Advancement: None

Spell like Abillities- Detect Magic, Detect Secret Doors, Locate Object, See Invisibility, Clairvoyance, Locate Creature, Scrying, Telepathic Bond

These repugnant creatures consist entirely of the eyeballs of other creatures, stitched to a rudimentary skelleton. They are twitchy, aggressive, and craven. Oculi are slightly weaker than your average zombie, but necromancers continue to produce them. The reason for this being that the strange creatures have many uncanny scrying abilities. Most serve as watch dogs or tracking animals to the spell caster that created them.

Oculus

Blood and Ice Urvogel7 Urvogel7